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Old Feb 10, 2009, 01:00 PM // 13:00   #1
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Default How to kill watchtower guard in riverside prov mish?

How the hell do you kill them? I've done this mish several times already before but It was really annoying finding the right spot just to attack those bastards.

Even with a clear line of sight, bows are obstructed. Melee weapons are almost useless. Can you only do the bonus of this properly with an ele?
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Old Feb 10, 2009, 01:13 PM // 13:13   #2
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What build are you running?

I've always found that if melee characters go right up to the door of each tower they can hit the targets on the tower.
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Old Feb 10, 2009, 01:34 PM // 13:34   #3
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Spells are your friend, bring a Nuker.
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Old Feb 10, 2009, 01:41 PM // 13:41   #4
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Originally Posted by kazi_saki View Post
Even with a clear line of sight, bows are obstructed. Melee weapons are almost useless. Can you only do the bonus of this properly with an ele?
Ele, curses necro, smiting monk, dom mesmer, channeling rit. All you need is one caster that can do significant single-target or AoE damage without line-of-sight. That isn't a hard criterion to meet, unless you're bound and determined to run a full team of nothing but physicals.
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Old Feb 10, 2009, 02:09 PM // 14:09   #5
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haha. thanx thanx peeps. I was just looking for alternatives for when I do run this:
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unless you're bound and determined to run a full team of nothing but physicals.
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Old Feb 10, 2009, 02:18 PM // 14:18   #6
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Jumping Is Uselss is correct, just go up to the door (or edge of the tower at ground level) right where the guard is. Just like above/below a bridge, GW doesn't really understand height
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Old Feb 10, 2009, 02:23 PM // 14:23   #7
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Originally Posted by eljer View Post
Jumping Is Uselss is correct, just go up to the door (or edge of the tower at ground level) right where the guard is. Just like above/below a bridge, GW doesn't really understand height

Yup. I also noticed that it is easier to kill them when I equipped sword with my ranger than trying to get them with the bow....
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Old Feb 10, 2009, 02:49 PM // 14:49   #8
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You can kill them with a bow (longbow or flatbow), but it does take a bit of futzing around to find the exact spot.
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Old Feb 10, 2009, 05:19 PM // 17:19   #9
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Pocket Assassin (if you've got eotn).
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Old Feb 10, 2009, 07:53 PM // 19:53   #10
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http://wiki.guildwars.com/wiki/Elementalist
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Old Feb 10, 2009, 10:34 PM // 22:34   #11
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Pocket Assassin (if you've got eotn).
Oh, now you have me curious to know if the buffed Strike As One elite will teleport a pet into the tower.
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Old Feb 11, 2009, 01:36 PM // 13:36   #12
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Probably, BrettM - as it's also possible to get yourself trapped up there.

I did this a couple of years ago - standing at the base of the tower, smacking away at the guard with my Victo's-equipped wammo, when suddenly I was up there with him. Nobody in the PUG had brought [[rebirth] so I was stuck up there until they finally finished the mission.

Moral of the story: If you do this mission H/H, take a vamp weapon and a Hero with Rebirth!
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Old Feb 11, 2009, 01:46 PM // 13:46   #13
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Probably, BrettM - as it's also possible to get yourself trapped up there.

I did this a couple of years ago - standing at the base of the tower, smacking away at the guard with my Victo's-equipped wammo, when suddenly I was up there with him. Nobody in the PUG had brought [[rebirth] so I was stuck up there until they finally finished the mission.

Moral of the story: If you do this mission H/H, take a vamp weapon and a Hero with Rebirth!
Only times I have seen people get stuck on the towers was the people who used [consume corpse] or [necrotic traversal]. Unless more White Mantle are nearby, or a Lynx is around, they can't get back down.
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Old Feb 11, 2009, 05:44 PM // 17:44   #14
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Quote:
Originally Posted by eljer View Post
Jumping Is Uselss is correct, just go up to the door (or edge of the tower at ground level) right where the guard is. Just like above/below a bridge, GW doesn't really understand height
you can also "pull" them into the right position if you can't hit them right away at the door. Just move in and out of their aggro range and pull/clump them towards the center portion of the ledge underneath that door. Then rush in and give them the beats. (that or pay attention to how you approach the tower so they move to that spot intially).


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Old Feb 12, 2009, 06:53 PM // 18:53   #15
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Only times I have seen people get stuck on the towers was the people who used [consume corpse] or [necrotic traversal]. Unless more White Mantle are nearby, or a Lynx is around, they can't get back down.
Nope, no teleportations. It's an old bug that never got fixed as far as I know. Only affects melee characters - I assume it's due to the non-recognition of the z-axis; maybe the game engine just gets confused sometimes

See http://guildwars.wikia.com/wiki/Riverside_Province
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Originally Posted by GWiki
Bug! It's possible to become stuck on top of the tower. The only real way to fix this is to talk to Dinas and activate the cutscene, or use teleportation skills like Consume Corpse, Shadow Step, Rebirth and the likes. The "/stuck" command cannot get a character off the top of the tower.
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Old Feb 13, 2009, 09:22 AM // 09:22   #16
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A ranger can also lay traps at the foot of the tower, they guard up there will trigger them and eventually die.
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Old Feb 13, 2009, 03:05 PM // 15:05   #17
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Casters can be quite useful there. That and the sin summon skill among other things. Sometimes you can find a spot in the door of the tower too (like someone mentioned) where you'll be able to attack them.
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